RIVAL’S FIELD
YOUR FIELD
YOUR HAND Cost in the top left · Tap to play
Rules & keywords
Contest At each turn end, the greater non-Guard board ATK scores a point. If the scoring side trails by two or more points, it steals a point. First to eight wins.
Guard Must be attacked first. Does not contribute contest ATK. Pierce Can bypass Guard and sends excess damage to the hero.
Blitz Can attack immediately. Ward Absorbs the first damage each turn. Warcry / Deathcry Triggers on summon / defeat.
Clash Save mana for a reaction on your rival’s turn. You can play one Clash spell per attack. Surge Gain one temporary mana when three contest points behind.
Five minions per side. Mana refills each turn, up to ten. Drawing from an empty deck loses the game. Select highlighted targets for attacks, spells, and powers; Escape cancels selection.