A GLADIATOR CHRONICLE
Crown & Sand
Twenty tournaments. Eighty challengers. Your name in the sand.THE ARENA CHRONICLE
The gladiator’s handbook
Attack is your reliable strike. Shield breaker is stronger, braces against 2 damage, and recovers for two actions. Guard blocks 8 damage and restores 1 focus (maximum 3); each opponent has a distinct heavy-strike rhythm, shown before your action. Potions restore 26 HP and brace against 3 damage.
Each bout grants three javelins: guaranteed hits that ignore half the enemy armor. Level 2 unlocks Moon ward (1 focus): healing and a six-damage brace. Level 3 unlocks Sunfire (2 focus): guaranteed damage that ignores armor.
Your six skill points affect damage, accuracy, health, and defense. Wins grant gold and XP. Level ups improve health and damage. The smith equips purchases immediately. Health and two potions refill before every bout, even after defeat.
Mouse or touch to play. During combat: 1 Attack · 2 Shield breaker · 3 Potion · 4 Guard · 5 Javelin · 6 Sunfire · 7 Moon ward. Escape pauses or resumes. Progress saves automatically between bouts and after purchases. The Gladiators ledger holds ten independent campaigns. Leaving a bout earns no reward.
Progress saves between bouts