THE EMPEROR’S ARENA
Sand & Steel
Four tournaments. Sixteen challengers. One sun throne.THE ARENA CHRONICLE
The gladiator’s handbook
Attack trades reliability for damage. Shield breaker is stronger, braces against 2 damage, and recovers for two actions. Guard blocks 8 damage; each opponent telegraphs its next move before you act — heavy rhythms, arrow volleys that pierce a guard, ripostes that punish melee, and berserkers who rage when wounded. Potions restore 26 HP and brace against 3 damage.
A bow grants volley: limited arrows each bout, lower damage than steel, but never repaid by a riposte. The arcanum sells spells fueled by mana — Firebolt ignores armor, Mend heals, Thunderclap steals a turn, War Fury sharpens every strike. Mana refills each bout.
Your six skill points shape damage, accuracy and volley, health, defense, and the arcana behind your mana pool. Wins grant gold and XP. Level ups improve health and damage. Health and two potions refill before every bout, even after defeat.
Mouse or touch to play. During combat: 1 Attack · 2 Shield breaker · 3 Potion · 4 Guard · 5 Volley · 6–9 Spells. Progress saves automatically between bouts.